As you can see, we got a little something for everyone

PTR PATCH 2.4.2 - v2.4.2.38066

The PTR be getting a patch. Just reading through these brings back fond memories of supporting. Oh how I will miss my support classes....oh man, here come the waterworks.

GENERALNew difficulty levels, Torment XI-XIII have been added to the gameGold rewards have been adjusted:Greater Rift 26 and up has been rescaled to a flat 3% increase per tierTorment VII-XIII has been changed to match Greater Rift reward scalingThe…

GENERAL

New difficulty levels, Torment XI-XIII have been added to the game

Gold rewards have been adjusted:

Greater Rift 26 and up has been rescaled to a flat 3% increase per tier

Torment VII-XIII has been changed to match Greater Rift reward scaling

The cost to empower a Greater Rift has been reduced to match the new gold reward rate

Knockbacks now apply a flat 40% increase to crowd control resistances

Monsters cannot be knocked back if they are over 65% crowd control resistant

Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%

 

CLASSES

BarbarianActive SkillsThreatening ShoutSkill Rune - Falter

Can no longer stack with casts from other sources

 

CrusaderActive SkillsJudgmentSkill Rune - Resolved

The increased Critical Hit Chance has been reduced from 20% to 8%

Laws of ValorSkill Rune - Critical

The Critical Hit Damage bonus has been reduced from 100% to 50%

 

Demon HunterActive SkillsCompanionSkill Rune - Wolf Companion

The Active Skill damage bonus has been reduced from 30% to 15%

Marked for Death

The damage bonus has been reduced from 20% to 15%

Skill Rune - Grim Reaper

The damage bonus has been reduced from 20% to 15%

MultishotSkill Rune - Wind Chill

The increased Critical Hit Chance against the target has been reduced from 15% to 8%

Spike TrapHas been redesigned

Traps no longer have an arming time

Traps now only detonate once

Now has 2 charges each with a 10 second recharge time

All active traps are now detonated by the next Hatred spender you cast

Damage increased from 340% to 1160% weapon damage

Hatred cost reduced from 30 to 20 15

Skill Rune - Echoing Blast

Damage increased from 575% to 2020% weapon damage

Has been redesigned

Enemies are now slowed by 70% when the trap is detonated

Skill Rune - Lightning Rod

Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits

Decreased the radius that lightning can arc to other traps from 75 to 25 yards

Skill Rune - Long Fuse

Has been removed

Replaced withImpaling Spines

While the trap is active, enemies within range are instantly immobilized for 3 seconds

Increases damage to 1930% weapon damage

Skill Rune - Scatter

Now places 2 traps side by side and consumes 1 charge of Spike Trap

Skill Rune - Sticky Trap

Has been removed

Replaced withCustom Trigger

Your Hatred generators now detonate Spike Traps

Increases damage to 1900% weapon damage

 

MonkActive SkillsBlinding FlashSkill Rune - Crippling Light

The damage reduction applied to blinded enemies has been reduced from 40% to 25%

EpiphanySkill Rune - Soothing Mist

Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%

Exploding PalmSkill Rune - Flesh is Weak

The damage bonus has been reduced from 20% to 15%

Inner SanctuarySkill Rune - Forbidden Palace

No longer increased the damage taken by enemies inside Inner Sanctuary

Skill Rune - Flesh is Weak

The damage bonus has been reduced from 20% to 15%

Mantra of Conviction

The damage of the passive component of the skill has been reduced from 10% to 8%

The damage of the active component of the skill has been reduced from 20% to 16%

Skill Rune - Overawe

The damage bonus has been reduced from 16% to 12%

 

Witch DoctorActive SkillsBig Bad Voodoo

The attack speed bonus has been reduced from 20% to 15%

Skill Rune - Slam Dance

The damage bonus provided to allies has been decreased from 30% to 15%

HauntSkill Rune - Poisoned Spirit

The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage

Hex

No longer increases the damage taken by the target

Skill Rune - Jinx

The damage bonus to the target has been reduced from 30% to 15%

Skill Rune - Toad of Hugeness

The damage bonus to the target has been reduced from 25% to 15%

Mass ConfusionSkill Rune - Paranoia

Can no longer stack with casts from other sources

Piranhas

Can no longer stack with casts from other sources

Spirit BarrageSkill Rune - Phantasm

Damage increased from 675% over 5 seconds to 750% over 5 seconds

Summon Zombie DogsSkill Rune - Chilled to the Bone

No longer increases damage done to targets by 15%

 

WizardActive SkillsArcane OrbSkill Rune - Spark

The damage increase of your next Lightning spell now has a maximum of 30%

Passive SkillsElemental Exposure

The damage bonus no longer applies to your allies

Power HungryHas been redesigned

Deal 30% additional damage to enemies more than 30 yards away

 

Bug Fixes

Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow

Fixed an issue that prevented the maximum of 8 Energy Twisters from applying

Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon

Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

 

 

ITEMS

Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%

Bottomless Potion of ChaosNew Legendary Potion

Teleport to another location when used below 40% health

Graphical and sound effects have been added to the teleport

Added a camera smoothing effect to the teleport

Invigorating GemstoneHas been redesigned

Each hit done increases healing received by 1% for 5 seconds

Stacks up to 10 times

You are now immune to Crowd Control effects at Rank 25

Class-Specific ItemsCrusaderArmor of Akkhan(6) Set Bonus

Damage bonus increased from 450% to 600%

Now also reduces damage taken by 15% while Akarat's Champion is active

Cord of the RighteousNew Legendary Belt

Fist of the Heavens costs 40% less Wrath and deals 150% more damage

DarklightHas been redesigned

Now gives Fist of the Heavens a chance to be cast a second time at the targeted location

Thorns of the Invoker(6) Set Bonus

The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage

Demon HunterCalamityNow always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death

Note: This change is retroactive to existing items

The Demon's DemiseHas been redesigned

The blast from Spike Trap will damage all enemies again after 1 second.

MonkGyana Na Kashu

The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%

Raiment of a Thousand Storms(6) Set Bonus

The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%

Witch DoctorHelltooth Harness(2) Set Bonus

The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage

Homunculus

Sacrifice damage bonus increased from 25-30% to 50-60%

Ring of Emptiness

Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%

WizardFirebird's Finery(4) Set BonusHas been redesigned

Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die

(6) Set BonusHas been redesigned

Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.

The Twisted Sword

Can now only benefit from a maximum of 5 Energy Twisters

Several existing class-specific Legendary items have been updated to include a unique Legendary power

Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.

BarbarianSledge of AthskelengLegendary power added

Seismic Slam increases the damage of your next 3 Earthquakes within 15 seconds by 100%

Girdle of GiantsLegendary power added

Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.

Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants

Demon HunterFletcher's PrideLegendary power added

Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast

Trag'Oul CoilsLegendary power added

Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast

MonkScarbringerLegendary power added

Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit

Witch DoctorGazing DemiseLegendary power added

Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%

WizardStarfireLegendary power added

Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%

Bug Fixes

Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy

Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player

Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items

Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage

Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip

Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer

Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer

Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit

Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds

Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune

Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche

 

CAMPAIGN MODE

The Skeleton King will now drop Leoric's Crown beginning at Level 5

 

ADVENTURE MODE

Infernal Machine drop rates have been adjusted:

There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV

Torment levels V-XIII have an increasing chance for a second machine to drop

Nephalem Rifts

Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key

Greater Rifts

Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

Nerfbat Incoming To PTR Season Journey

GAME DIRECTOR, UNANNOUNCED PROJECT DIABLO